One of my Five a Day

by Anna Brooks
  1. My morning alarm wakes me up. It plays my iTunes playlist through laptop speakers.
  2. An hour later, the soundtrack of my walk to work is on full blast through my iPod.
  3. I walk into the office and a colleague is deep in conversation on her iPhone.
  4. I sit down with a cuppa at my desk and turn on my Mac.
  5. I check my twitter feed. I see friends’ photos uploaded from their iPhones.

Apple products and technology have become a part of our instinct in the creative industries. And beyond. Like most designers, I consume at least one of my five a day through the Apple brand.

Yesterday Steve Jobs passed away at the age of 56, leaving behind a foundation that will continue to influence the way we live, work and play. Looking at Apple touch points in my own every day life, I choose to see this as nothing short of revolutionary.

RIP Steve Jobs.

On Glug and Notworking

Digit Designer, Christina Winkless, joined a small group of Digit colleagues, and the larger London creative community, at Glug last Thursday. She’s particularly good at multitasking, Christina. Or she simply has a knack for finding after-work events that expand creative and professional perspectives. Here’s a summary of her night of notworking at Glug, a monthly get-together for designers and creatives, founded by Ian Hambleton and Nick Clemen. 

Last Thursday a few of us Digitees headed down to East London’s Cargo bar for Glug, an after-work notworking event. After a burger and a beer, we listened to talks by the likes of The Viral Factory, Tom Ska, and Joel Veitch.

An ongoing theme throughout the evening was the Internet’s extraordinary ability to facilitate actions that would never have been possible 10 years ago. For instance each speaker took us through a personal journey of how the Internet, and the infectious nature of virals, has opened doors for them, and allowed them to find success in doing what they love to do. I particularly liked The Viral Factory’s take on what factors brought them to where they are now — an engaging and energetic approach, underscored by humour.

The evening ended on a high note with Rob Wakefield from The Viral Factory giving a hilarious run down of how he would solve some of the world’s most pressing problems. Solutions included the use of tiny chainsaw steak knives, cows, dynamite and an app to find out “who’s porridge you’re stirring.”

An event like this isn’t just about notworking. It’s about meeting people and hearing their personal take on the work they do in a way an online skim could never provide. A great way to unwind and engage at the same time.

Glug is a monthly event. Tickets can be purchased here.

 

Digit wins ‘creme de la creme’ at 2011 WPPED Cream Awards

Digit’s partnership with TNS on ‘Digital Life’ has been awarded  Crème de la Crème at the this year’s WPPED Cream Awards.  Up against fierce competition from agencies within the Kantar group, Digit came out on top of a record number of submissions in the consumer insight category.

Slick interaction design and beautiful data visualisations brought to life the largest and most comprehensive study of the global digital consumer ever produced. You can view ‘Digital Life’ at www.discoverdigitallife.com

Visit the WPPED Cream 2011 website to find out more.

FOTB 2011, Day 3

In David Rosser’s final take on Flash on the Beach, he reminds us to build our careers on ideas, not tools. Sound advice coming from an Ideas Man. We can’t wait to see where FOTB takes Digit (and David!) next year.

Jer Thorp – New York, New York


9-11 Memorial

Jer Thorp is mostly known for his beautiful and complex data visualisations. As a Data Artist in Residence at the New York Times, Jer shared some of the most recent projects he’s worked on, one of them being the 9-11 Memorial in New York City. He was asked to produce an algorithm that would allow victims’ names to be placed close to their friends and family rather than in the linear fashion most common in memorial sites. Jer thus produced a tool made with processing  that generated a name structure from a set of pre-defined rules. To read more about this fascinating project, click here.

Joshua Davis – The Unknown Voyage

Josha Davis

Joshua Davis wrapped up theoverall conference with a session titled, “The Unknown Voyage”. He led the crowd through a collection of his print and interactive work, giving us advice each step of the way on how to further ourselves and our careers. An important point he made was to “build our careers on ideas, not tools.” Why limit our work to the constraints of the programs we work in when we could be thinking outside of the box, without limitations? An appropriate and thought-provoking end to one of the highlight events of the year.

Images in this post are © of their respected owners.

FOTB 2011, Day 2

David Rosser shares more of his experience at this year’s Flash on the Beach conference in Brighton. Stay tuned for his final post tomorrow, where he encourages us (via Joshua Davis) to build our careers on ideas, not tools. 

Seb Lee-Delisle – Pixels for People

It’s not every day you get to be part of an art installation.

Seb’s Day 2 session ‘Pixels for People’ turned the audience’s iPhones and Android devices into pixels. Using a combination of JavaScript websockets, openFrameworks and over 150 mobile devices, Seb created a synchronous light installation along with a game that challenged audience members to capture the Nyan Cat — the fastest click being the winner. Seb tried this again during the JAM session in the dome and successfully synchronised over 200 mobile devices.

David Lenaerts – Keeping it real

Away3D

David, being an Away3D core developer, was definitely on my Favorites list. As a fellow 3D enthusiast with a background in Maya and Flash, I was excited and intrigued to learn about advanced shading and rendering techniques. One of the key points he highlighted was using realtime physics calculations to counter software limitations. He argued that calculating realtime physics based simulations is expensive on the CPU, while the same effect(s) can be achieved by “faking it.” His presentation covered diffuse lighting, sub surface scattering and normal mapping techniques, which were followed by some jaw-dropping Away3D 4 demos. To read more about the topics David covered click here.

James Victore – Who died and made me boss?

James Victore

All I knew about james before seeing him speak was that he had the most impressive mustouche ever! James headed the Inspiration session on the second night. Apart from running his own business, James Victore Inc., he’s also a professor at the School of Visual Arts in New York City. Throughout James’s talk, he discussed various pieces of work from his new book – “Who Died and Made You Boss?”. His captivating and motivating session eventually had us all rocking out to Back in Black by AC/DC. A great end to a fantastic Day 2.

Images in this post are © of their respected owners.

FOTB 2011, Day 1

Digit’s Creative Technologist, David Rosser, attended Flash on the Beach in Brighton this past week. The conference brings together the best minds in design and development to share, educate and inspire, while providing opportunities for hands-on technical training and networking. Digit’s attended FOTB for three years running, a tradition we hope to keep up despite there being doubt about the conference’s future (see David’s blog for more on this).

Here are David’s thoughts on the sessions that really stood out this year, and the importance of good reference libraries.

FOTB Title Sequence

This year’s title sequence was created by Bradley G Munkowitz, aka GMUNK. I’d never seen any of Bradley’s work before, so to experience a beautiful, well-rehearsed live action dance piece was a treat. The piece’s narrative follows a creative soul as he searches for inspiration and fights his inner ghosts — something we’ll all come across at some point in our careers. Click here to learn more about the piece.

Bradley G Munkowitz – Tron GFX

Tron GFX - TRON-Solar-Sailor

One of the first sessions on Monday was GMUNK’s Tron GFX talk, based on the 12 minutes of holographic work he and his team produced for the film, Tron Legacy. Showing an imaculate array of concept and post-production work, the visuals stunned us all.  He also had plenty to say about the roots of inspiration. He couldn’t stress enough the importance of reference libraries throughout his presentation, which I thought was an interesting insight. It’s true; a good reference library will always provide you with a solid collection of inspirational material that can help you on current and future projects.

Click here to see more of the eye candy GMUNK and his team produced.

Jon Burgerman – A short talk about working and not working, and how to waste time efficiently

Jon Burgerman

The first Inspiration session was headed by Jon Burgerman. Jon’s work speaks louder than his personality, which (trust me) is incredibly loud! On a daily basis Jon spends his time drawing and illustrating colourful cartoons while singing about vegetarian food. He’s also in a band called Anxieteam.

Check the Digit blog next week for my thoughts on Day 2. They may or may not involve moustaches and my perspective on the power of Pixels for People.

Images in this post are © of their respected owners.

The manila folder’s swan song

It’s been with us since the year dot, but the end is in sight for the beloved manila folder. A main stay of the last twenty years of computing, the first and last bastion of computer symbolic physicality, actually had it’s humble beginnings as a real life paper folder. The first time the word “file” was used as a reference for stored data was in 1952 at IBM, it was used to describe data stored on punch cards. We all understand that folders contain files and that if we want to open a file with have to open the folder or folders to get to it.

So, why do I think it’s days are numbered? Well, with the increased usage of mobile and tablet devices, some of which do not have a traditional file browser its usage is decreasing. We seem to only have four distinct categories of things now; pictures, video, music and documents.  Our emails are stored in our email app, our SMSs stored in the messenger app and so on. With the advent of cloud storage then the concept of a physical folder on you hard drive to me already seems antiquated. So behold, the swan song for the manila folder (video by emiliogomariz.net/)

Behold the beauty of Flash Player 11 – 3D games in the browser for everyone

On the 27th of February 2011 at the Flash Gaming Summit in San Francisco Adobe announced a new feature for Flash Player – hardware accelerated 3D support. Native 3D support has long been a requested feature from the Flash Community, open source 3D libraries such as Papervision3D and alternativa3d have enabled developers to create rich interactive 3D content but only to a limited scale.

Following the announcement by Adobe, the Unity3D team announced the added support for Unity3D to Flash Player deployment. Over the past 5 years Unity3D has provided both up-and-coming game developers and expert game developers an all-in-one game engine with support to publish to Xbox 360, Nintendo Wii and Playstation 3.

What does this mean for the average internet user?

Because 99% of all internet users have Flash Player installed on their browser, all of that 99% will have access to 3D games through their browsers without having to worry about which version of whatever browser they are using.

The WebGL experiments currently going on are admittedly very impressive, especially the WebGL Water demo by Evan Wallace. Whilst WebGL is the current craze, it will never be compatible on every browser (due to security and hardware restrictions), whereas Flash Player near enough will. Flash Player uses both DirectX and OpenGL as ways to render graphics to the screen, whereas WebGL uses OpenGL which requires a WebGL compatible browser. Many developers have doubted the future of Flash over the recent years, but this could mark a new beginning where Flash will once again reign as the most popular and preferred way to deliver rich interactive experiences for everyone.

Now if you haven’t already watched the video demonstration from the latest Unity3D blog, watch it here and be amazed at the performance and quality.

Images in this post are © of Unity3D

The Raindance Saturday Film School

The ‘Raindance Saturday Film School’ is a fairly well-known, crash course in the film industry that promises “to explain the basics of screenwriting, directing and shooting a film – in one day.” No mean feat, yet hundreds sign up every week in confidence.

Having finally experienced it, the passion and years of industry knowledge from the speakers was indeed in abundance.  The most useful element being the chance to learn the ‘art of storytelling’: from story strategy to scene sequencing, to setting up and paying off scene patterns, to blending dialogue. It was all there.

By far the most animated talk was on ‘directing’ by British film industry veteran, Patrick Tucker. Prancing across the stage with various props and humour, he demonstrated the principles of directing and how to get actors and crew to actually DO what YOU want!  ‘Why is it that everyone wants to direct, yet few take the time to learn how’ he asked? Indeed, these days so many people consider themselves “Directors” with the introduction of video-enabled mobile phones and cost effective DSLRs, but so few will do it well enough to turn it into a career.

Throughout the day my film sat there at the back of my mind, music running through my head, along with some fragmented introductory scenes. How would it end? I wasn’t sure yet, but I now had the tools to work it out.

Will I go on to write my film? Definitely. Will I ever produce it? Who knows. But it doesn’t really matter. Unlike the millions of individuals who attempt to break into the film industry, I am not one of them. But instead one of those quietly curious creatives that will always pick up and put things down throughout my life. I wonder what will be next?

If you have an idea you want to turn into a film, find out how here.

The art at the heart of WOMAD

Womad is a free spirited, laid-back and unpretentious family affair held in Charlton Park, Wiltshire, which celebrates the ‘World Of Music, Art and Dance’; hence the name WOMAD. It is in no way a festival purely about music and/or dance. Art had a huge presence on site and made it a real delight to photograph. Everybody had a chance to be creative and get involved in artwork around the festival.

There were craft workshops all around the site: in the kids area there were activities encouraging children and parents to get involved creatively, there was the Roots Architecture Project where four stages were built over four days (with the help of festival goers) out of reclaimed materials from the park itself. Sculptures were also placed amongst the trees in the arboretum and seven sea containers showcasing Giving Soul- Film Animations by Six Leading Artists were on display. On the final day a celebratory procession of the creations made over the course of the festival made its way around the site providing some great opportunities to capture the spirit of the festival.

Giving Soul was a fantastic example of the world-art displayed. The title was taken from the translation for the Greek word psyche and the Latin name anima, the “animating principle” – the vital force inside every living creature – close to the Christian concept of soul. So “Animation” would be the technique of giving “soul” to inanimate objects, drawings, etc.

The Six artists who displayed their work were Edwina Ashton, Sebastian Buerkner, Simon Faithfull, Melanie Jackson, William Kentridge and David Shrigley. The work by the South African artist William Kentridge stood out in particular: He uses a stop motion technique of filming charcoal drawings, making erasures and changes, and then filming it again. The palimpsest-like effect creates a fitting atmosphere for what is often fairly dark subject matter.

I would recommend Womad to anyone. As a photographer it was an amazing experience in itself to be able to photograph such a colourful, fun, friendly and diverse festival. It was unlike any festival I have been to and there was always something interesting and creative happening. It is a delight for all the senses, a festival of inspiration and great discovery.